

The "dynamic" attribute indicates that your every action will lead to a consequence, positive or negative: if you fail an assigned mission you will not encounter the game over, but as it happened in reality, this will have a negative impact on the success of future objectives not sinking Japanese landing ships will (probably) lead to the conquest of an allied port, thus forcing you to choose a mooring point much further away, exposing you to the risk of running out of fuel prematurely (and crossing the ocean with electric motors is not just the best). The strength of Silent Hunter 4 is represented by the new dynamic campaign, now enriched with new missions no longer limited to just patrolling a specific sector for a certain period of time, but it will also be up to the player to take care of photographing an enemy port, to work for the insertion of allied troops in a territory or to sink a specific ship, obviously without forgetting the special operations. In this new chapter the scene of the clashes has moved from the Atlantic to the Pacific Ocean and, more specifically, to the seas bordering the Philippines: as commander of an American submarine you will have to face, since 1941, the entire immense Japanese fleet, actively contributing to its defeat.
